hey guys, im still playing around with matrices. iv created a node to
deal with geometry matrices, when the world matrix is plugged into the
node it appears perfect in the attribute editor, but when i try to use
the eulerRotation of the matrix, the values become completely
different.

can anyone explain why this code does not work:

inputMatrix=block.inputValue(RigidBody.objWorldMatrix).asMatrix()
tMatrix=om.MTransformationMatrix(inputMatrix)
temp=tMatrix.eulerRotation()
rot=[temp[0],temp[1],temp[2],temp[3],temp[4],temp[5],temp[6],temp[7],temp[8]]


from this rot =[1.5707963267949066, -1.5706444258003933,
3.1415926535897931, 3.1415926535897931, 3.1415926535897931,
3.1415926535897931, 3.1415926535897931, 3.1415926535897931,
3.1415926535897931]

thanks for any help :)

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