So, given the issues with the GIL lock in python, I was excited about using the new multiprocessing module... especially since a back port is also available for python 2.5.
I worked beautifully when I was playing around with it from mayapy - but as soon as I tried to use it in a GUI maya, maya crashed immediately. For the curious, here's what I was testing with: import multiprocessing from pprint import pprint p = multiprocessing.Process(target=pprint, args=(dir,)) p.start() p.join() Does anyone know if I'm doing anything wrong here? As I said, it seems to work fine when done from a console. Or does maya just not like multiprocessing? I know that it can have some issues with threads... but given that things such as subprocess seem to work fine, I had hope for multiprocessing... - Paul -- http://groups.google.com/group/python_inside_maya
