Hey guys,

Coming from Softimage I'm a little confused by Maya's way of handling
function declarations in scripts. In Soft, they're always local unless
declared global using some SDK/API stuff.

It would appear that in Maya in any Python script (or MEL for that
matter) a function declaration stays in memory and is accessible
globally.

I'm worried about overriding other people's or Maya's own functions if
I don't give it very unique names. Is there some way to declare
functions for local use by the main global function in the same
script? Am I making sense?

Cheers,

   -- Alan

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to