Hey JP,

Sounds like a strange one. Have you had any "Warning: Cycle on <node name>
may not evaluate as expected" warnings ? . I have seen similar strangeness
when a cycle in the dependency graph is present, causing unexpected
evaluations.

The warnings might be suppressed with " cycleCheck -e off " .

You can access ik solver algorithms on the net, i don't know where to find
the exact one that Maya uses though.

Cheers,
Beau






On Fri, Oct 29, 2010 at 4:34 PM, JP <[email protected]> wrote:

> Hey guys,
>
> So this isn't strictly a Python question  (err..not at all) , but
> there are a lot of bright minds here and I hoped someone might have
> some experience with this since the rigging and python worlds often
> overlap.
>
> I'm having an issue where an ik RP solver on a leg will sort of
> 'freeze up' when the ik handle and the character hit a certain pose.
> For instance, everything will work fine when you scrubbed up to frame
> 50, and then the knee joint would 'lock' to whatever the preferred
> angle was set at (i.e., <<0,30,0>>).  The kicker is that you could
> then scrub *backwards* and the solver would still be locked.  If you
> changed any other inputs to the joints being solved, like the scale
> for a stretchy leg, the solver would seem to 'pop' back to solving
> correctly.
>
> When rigged,   the joints are oriented to a plane, the handle is
> connected while the joints are bent, the pole vector is placed along
> this plane, and a preferred angle on the joints is set...so I think
> I've got my bases covered there.
>
> So IMO, there's some black magic happening in the ik solver
> computation that I don't understand.    Another oddity is that setting
> the preferred angle for the joints at, say, 30 degrees wouldn't fix
> the problem, but setting it at 90 degrees would (at least for now, but
> who knows when this will rear its head again?).  My guess from the
> scrubbing issue is that the node doesn't do a full computation unless
> certain input plugs change.  It's hard to say, because an ik handle is
> one of those nodes that (for some reason) doesn't actually have
> connections to what it's changing.
>
> I would LOVE to get my hands on the algorithm that's used to compute
> and set the joint rotation values.  Any Autodesk people in the
> house ? :)
>
> Thanks all,
> JP!
>
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