Never mind, I'm being dumb - just forgetting the 5th arg to registerNode, which specifies the type MPx type. >(
Move along, move along... - Paul On Thu, Jan 27, 2011 at 6:30 PM, Paul Molodowitch <[email protected]>wrote: > I was wondering if anyone else has been able to make > an MPxParticleAttributeMapperNode in a python plugin... or perhaps have > someone else verify that it isn't working. > > I boiled down the script to the bare minimum: > > import maya.OpenMaya as om > import maya.OpenMayaMPx as mpx > > class ParticleAttributeMapperNode(mpx.MPxParticleAttributeMapperNode): > id = om.MTypeId(0x870350) > > def initialize(): > pass > > def creator(): > return mpx.asMPxPtr( ParticleAttributeMapperNode() ) > > > def initializePlugin(mobject): > mplugin = mpx.MFnPlugin(mobject) > mplugin.registerNode( 'dummyParticleAttr', > ParticleAttributeMapperNode.id, > creator, > initialize ) > > def uninitializePlugin(mobject): > mplugin = mpx.MFnPlugin(mobject) > mplugin.deregisterNode( ParticleAttributeMapperNode.id ) > > > > ... and it still isn't working. It will import fine, but if you try to > actually create an instance of such a node, it fails: > > if not cmds.pluginInfo(plugin, loaded=1, q=1): > > cmds.loadPlugin(plugin) > > cmds.createNode('dummyParticleAttr') > > > Note that this script will work with pretty much ANY other MPxNode type - > just swap out the MPxParticleAttributeMapperNode for, say, an > MPxSurfaceShape, or MPxDeformerNode, and it can create one. > Anyone else have any success with this, or at least want to confirm if it > is / isn't working for them? > > Thanks, > > - Paul > -- http://groups.google.com/group/python_inside_maya
