Hey, Yes hamish's solution is nice and keeps it all within python (well at least for our calls)
I hadn't thought of doing it that way either (self taught as well (well I used to sit beside hamish so his input too :)]) I guess in April we will be able to tell if all of the callbacks can be kept within python. Dave On Mon, Mar 7, 2011 at 9:47 PM, Jakob Welner <[email protected]> wrote: > Hey there and thanks for your replies. > > Poff, I've thought about writing my own file browser but currently I'd > prefer using standard Maya tools to maintain OS independency as far as > possible and especially because Maya Autodesk seems to have included a > fileBrowser2 in Maya 2011 which should take care of it in Python mode. > However, if I were writing an inhouse tool which could be based on our > pipe, I would've done it straight away :) > > Dave, thanks for the tip! > From what I could gather his solution to be - or at least how I ended up > doing it - was to create a python list with references to your instances, > indexed by a string/int ID, pass that ID to your mel script, from MEL fetch > the instance from your python list and run the method through that instance. > Hadn't thought of this way around but it seems to be quie a normal > approach, now that I know of it and have been asking around for a bit. > Guess that's one of the downsides of being a self taught programmer :) > > Thanks again and everything is now working like a charm. > > > Cheers > JAKOB WELNER > _____________ > Animator | R&D > jakob.welner.dk > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
