Hello!

Is there any way of querying the components affected in the current
softselection?

If I can't what would be the best way to calculate them myself? Checking
against all positions in the mesh must be superslow of course.
I'm sure maya is using some acceleration structures internally to speed this
up?

I guess I could grow the selection a couple of times and just use those
components but thats wacky and wouldn't work for a volume..
Any ideas?

Thanks!!

seb

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