heheh, yes.. I think that would be a good idea(learning maya).  What I would
do is solve the problem using scripts first...once you have a good solution,
tackle it using the API.

Maya's MEL/PYTHON are very powerful scripting tools and it's been a really
long time since I needed to write a plug using the API.

I'm not sure what you mean by "transforming those verts wrong"?

Regardless, I would compute the "depth" by hand first, just to make sure
that the built in functions don't have any bugs in them.


hth, -d




On Thu, Jul 7, 2011 at 5:45 PM, Sebastian <[email protected]> wrote:

> A friend at work just pointed me to the camera based selection
> option..
>
> arg. I guess I should learn maya before dabbling around with the
> api. :P
>
> Still I'd love to know if I'm transforming those verts wrong.. ideas?
>
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