Justin pretty much summed it up. I'm not a professional coder, but I write a lot of Maya tools for myself. I started w/Mel, then checked out Python, which has become my favorite language. I haven't used classes, and want to find out about what I'm missing. I understand your point of view Alexander - that using classes could be considered superfluous for my needs, but I want to see how they work and if I can see any advantage to using them in my coding. I appreciate Justin's comment that they can used simply as a way to keep code organized - I have done similar type of coding (using methods and attributes) with Actionscript, and this worked well for me in the past. I used pymel for awhile, but found that, as a one person shop, it was too hard to keep track of what is pymel vs. what is python, so for now I'm sticking to python.
Also, regarding the use of the object param to create a new style class - I read up on that. Is it correct that that is now optional and all classes are automatically cast as they type 'object'? Thanks for the help and feedback. -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
