I usually do something like this: for each edge in mesh find the two vertices that make up the edge, v0 and v1 duplicate and move the object to v0 find the vector between the two points, Ve rotate the object by the angle between the axis of the object (usually x: <<1.0, 0.0, 0.0>>) and Ve scale the object by the magnitude of vector Ve
I think that there are some scripts on creativecrash that let you do something similar for the purposes of rendering a wireframe by placing cylinders at edges and spheres at vertices. -- Michiel -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
