I'm working on a custom Qt widget for Maya that takes an object in the
current 3d view and based on the mouse cursor's position to the
object's bounding box, shows or hides that object. I'm not using box/
line intersections from the screen to the bounding box. I'm taking the
center, min, and max points and converting them to screen coordinates,
then sending those coordinates back into the scene to determine if
they correspond with the cursor's position in the scene.However I
can't figure out how to get the bounding box in world space or even
object space coordinates to compare to the cursors'. Even when I try
to reconstruct a bounding box from the shape beneath the object using
all the points on that shape, the mouse still isn't hiding/revealing
the object at where the bounding box should be. How am I supposed to
get accurate bounding box data, if Maya's default wrapper for handling
bounding boxes can't?

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