You can also use setDependentsDirty to check when things change.
On Sat, Sep 3, 2011 at 12:33 PM, notanymike <[email protected]> wrote: > In c++ I usually install it in MPxNode's postConstructor method and > remove it in it's ~MPxNode method > > However I don't know what the "~" equivalent to Python is... > > On Sep 3, 7:49 am, johnvdz <[email protected]> wrote: > > hi all, > > > > i'm really scratching my head here. anyone know of an example out there > > for attributeCallbacks (MNodeMessage.addAttributeChangedCallback) within > > a deformer or mpxnode. > > > > not sure if i should be putting this in the __init__ func or in its own > > custom constructor. > > > > I'm not really sure about what its passing how to deal with what it > > passes so any examples would be great. Google search doesn't bring up > > much python stuff. > > > > i need to be able to pass some message to update for the node to > > recalculate an array of values. > > > > thanks in advance > > > > john > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
