You should be able to just animated / key the active/passive state of each
object.

a simple randomize or even key directly script would do that

hth

-=s

On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes <[email protected]> wrote:

> Hi all,
>
> I have been trying to get assistance from a number of places with this,
> but no luck. I'm working with someone on this and we REALLY need to get
> this figured out. We can pay a small fee for help. I'm working w/ another
> artist on this. Here's lowdown:
>
> I'm trying to animate 5 rigid bodies that appear and interact/collide at
> different intervals. I'm working with someone on this, trying to help them
> and I've suggested animating the rigid bodies on/off, collision layers and
> a few other options. But it needs to be done w/ python. How would I do
> this? Here's some more info, from the artist:
> *I am able to have bodies fall and make contact with other bodies. That
> is working well. What I haven’t been able to do is sequence the falling
> bodies to start at different times. Either by starting a dynamics run, stop
> it, add another rigid body and start it again or by placing all the bodies
> and holding them in place until I need them during the run.*
> "I need to create a simple script to drop a ball on a flat plate and then
> drop another ball on to the same flat plate 1 second later. But I need to
> keyframe the transparency, Rigid Body Active on/off, Collision Layers, and
> several other Channel Box parameters. One ball falls, then later the second
> one appears, and falls. Eventually there would be 5 objects doing this, and
> selectively interact only certain objects."
>
> They need to do this with 1000 objects so they will need to script it. ANY
> help to just get started with the first couple would be greatly appreciated!
>
> Again, we can pay. I'm not sure how much but I'm pretty sure this would be
> quick work for someone versed in Python and Maya.
>
> Thanks,
> Nick
>
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