Well hello.  So I just completed this interface to be used in conjunction 
with my Masters' Thesis and figured I'd post it here to show a little bit 
more of what PyQt can do?  The goal of the interface was to bring a 
node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya.  When I 
started I didn't know Python or PyQt, and really didn't even know if what I 
wanted to achieve was possible with PyQt.  So I started learning!  I 
watched both of Justin Israel's videos on CMIVFX (link to these videos are 
in my vimeo link) to get me started, then Justin mentored me through the 
development process.

I wasn't sure of how flexible PyQt was or how customizable it could be. 
 Like I said, I didn't even know if making a node-based interface was 
possible before I started, but YEP, it is!  Obviously the underlying 
algorithms are not as sophisticated as Houdini or Naiad, but it does what I 
set out for it to do.  The interface alleviates a lot of the frustrating 
interface aspects of Maya.  For me, some of the more frustrating aspects 
are the collision events, instancing, poor menu design, lack of 
organization, and the SHIFT+CLICK garbage to create relationships between 
objects (WHICH ORDER DO I CLICK? I DON'T EVER REMEMBER and 9 times out of 
10 I get it wrong).

The link to the video is here: https://vimeo.com/40380911 

It doesn't show everything the interface can do; I just started recording 
my screen and played around with it.  Enjoy!

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