I don't see any straightforward way that they expect you to be able to receive the callbacks for the table if you create them with that plugin via the API. I could be missing something since I have never used that approach to make interfaces before. Your best bet, if you are trying to avoid the dependency of Qt/PyQt, is to just use a scriptTable: http://download.autodesk.com/global/docs/maya2012/en_us/CommandsPython/scriptTable.html That apparently wraps around the API-based table, but also gives you a cellChangedCmd callback so you can handle edits.
On Mon, May 21, 2012 at 3:47 PM, ogre <[email protected]> wrote: > Hello > This question might be somewhat offtopic, but I couldn't get > information > elsewhere - perhaps someone can help. > So... > I need a sortof SpreadSheet control that is not connected to any > objects > and attributes. > Standard maya "spreadSheetEditor" lists nodes as rows and attributes > as > columns. How would I create a similar UI that is not dependand on any > nodes? I'd like to explicitly specify string arrays for rows and > colums, > and be able to read values from certain cells. > The bigger picture: I've got a list of lightGroups and list of > renderpasses/AOVs, and I'd like to set on/off relationship between > any > lightGrp/renderpass. Spreadsheets seems most convinient for this > purpose. > I found a devkit example "mathTableControl.py" using > MPxUITableControl, > but I couldn't get it to accept interactive input. > Maybe it's possible with some kind of PyQT control ? However I'd like > to > stay away from external dependecies if that's possible. > > thanks for any tips > -michal > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
