To abstract the situation, i have some large plane say at y=0 (up axis is
y), ontop of the plane i have some objects, from y=2 to y=3.  from any
location on the y=5 plane, i want to find out if there is an object below
it or if it is a clear path to the plane at y=0.

So i am using the openmaya.intersect(), and it works well to get the
location of the intersection.  Now, i really want to be getting the closest
mesh that intersects with my ray, and if that is the 0 plane then i know
theres no obstruction.  From what I understand of all the intersect
methods, i need to be giving a mesh and then checking if that mesh
intersects.  What i want is to just find out the closest mesh that gets hit
by the ray.

I have this code that works, but its super slow when I have alot of objects
in my scene and i need to test multiple locations.  Any idea how to speed
it up?


thanks,

mat

http://pastebin.com/ZKPCGP7r

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