Are there any Winpdb users here? It's a Python debugger that supports embedded debugging, and thus should be suitable for use on Python code running in Maya.
Details on that capability are here: http://winpdb.org/docs/embedded-debugging/ However, I've had trouble getting it to work. If I execute the following code in Maya's Python editor: import rpdb2 rpdb2.start_embedded_debugger('blargh') print 'a' And then I launch Winpdb and "attach" to it, then I see an attachment point whose "Filename" field reads "<maya console>". I selecting the "<maya console>" and click "Okay". This causes the "Source <maya console>" window to display the following output: "Failed to load source file '<maya console>' from debuggee. You may continue to debug, but you will not see source lines from this file." According to Autodesk, "this is because the code which is in the Maya Script Editor has no physical file", as you can read here: http://autodeskcatalog.com/mediaentertainment/files/2012/04/debugging_python_in_maya.pdf How does one get around that, and use Winpdb to debug Python code running in Maya? -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
