I have a class that tracks and manages certain nodes in a scene. When the 
scene is unloaded, all of the PyNodes that were being tracked become 
invalid, and pymel prints a warning for every one:
# Warning: pymel.core.nodetypes : object foo no longer exists #
# Warning: pymel.core.nodetypes : object foo1 no longer exists # 
# Warning: pymel.core.nodetypes : object foo2 no longer exists #

The problem is this list can be a thousand nodes long, so every time I 
close a file, maya takes 10 seconds to print all the warnings.
The 'deleteAll' event for scriptJobs is triggered too late for me to clean 
up the PyNodes before the maya nodes are deleted.

Is there another way to trigger a cleanup before the scene is unloaded? Or 
at a minimum suppress the # Warning spew? 

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