Try this: import pymel.core as pm sphere = pm.PyNode("pSphere1")
sphereM = sphere.worldMatrix.get() sphereInvM = sphereM.inverse() sphere.setMatrix(sphereInvM * sphereM) On Tue, Jul 31, 2012 at 5:31 PM, meeotch <meeo...@gmail.com> wrote: > Hopefully someone can tell me how I'm screwing this up... > > 1) create a sphere, translate it away from the origin > 2) m = PyNode("pSphere1").worldMatrix.get() > 3) v = PyNode("pSphere1").translate.get() > > So far, so good - m looks like a reasonable matrix, v is the position of > the sphere. So now: > > 4) m.inverse() * v (or maybe the other way around) > > Shouldn't that give (0,0,0) ? I.e., transforming the position back to the > origin. Or is matrix*vector multiplication not implemented? > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe