I was using closestPointOnMesh in a script to try and get UV values from particle positions and noticed some funniness with it. I get the same results if I set it up manually or use Constrain -> Closest Point
I create a polyPlane, delete history, and scale it some arbitrary amount. Constraint -> Closest point (or connect plane.worldMesh[0] -> CPOM.inMesh; plane.worldMatrix[0] -> CPOM.inputMatrix). The position output is correct, but the U and V values are not. the UV values only increment by 0.1. If I freeze transforms on the plane, I get the correct outputs. Is there a different inputMatrix I can give it? Any ideas? I need to be able to scale the object I'm using this on and freezing transforms won't be an option. -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
