I have my blog post about it:
http://www.justinfx.com/2011/11/09/installing-pyqt4-for-maya-2012-osx/


On Thu, Sep 13, 2012 at 5:14 PM, jdob <[email protected]> wrote:
> PyQt has to be built against the same version of qt that maya is using (2013
> uses 4.7.1).  Not only that, but the compile flags have to match what
> Autodesk used - they publish this somewhere.  I don't recall where that is
> at the moment, but I bet Google knows...
>
> If you don't do this, it will behave unpredictably if it works at all.
>
>
>
> On Thursday, September 13, 2012 5:02:10 PM UTC-7, Carlo wrote:
>>
>> I tried the way you but Maya still continues to crash.
>>
>> I wrote the lines in the __init__ file:
>> qt= 'W://SCRIPT_LIBRARY//__PublicMode//PyQt'
>> print( qt)
>> qt= os.path.normpath( qt)
>> sys.path.append( qt)
>>
>> Because Maya would give me the error # Error: ImportError: No module named
>> PyQt4.QtCore # .
>>
>> If I didn't point to the PyQt folder. Though I'm not sure why it does that
>> if PyQt is already registered and runs with Maya?
>>
>> So could that perhaps be the problem that my version of PyQt in the folder
>> isn't update with Maya 2013. And if so, is a cleaner way point to the Maya
>> 2013's PyQt folder?
>
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