I have my blog post about it: http://www.justinfx.com/2011/11/09/installing-pyqt4-for-maya-2012-osx/
On Thu, Sep 13, 2012 at 5:14 PM, jdob <[email protected]> wrote: > PyQt has to be built against the same version of qt that maya is using (2013 > uses 4.7.1). Not only that, but the compile flags have to match what > Autodesk used - they publish this somewhere. I don't recall where that is > at the moment, but I bet Google knows... > > If you don't do this, it will behave unpredictably if it works at all. > > > > On Thursday, September 13, 2012 5:02:10 PM UTC-7, Carlo wrote: >> >> I tried the way you but Maya still continues to crash. >> >> I wrote the lines in the __init__ file: >> qt= 'W://SCRIPT_LIBRARY//__PublicMode//PyQt' >> print( qt) >> qt= os.path.normpath( qt) >> sys.path.append( qt) >> >> Because Maya would give me the error # Error: ImportError: No module named >> PyQt4.QtCore # . >> >> If I didn't point to the PyQt folder. Though I'm not sure why it does that >> if PyQt is already registered and runs with Maya? >> >> So could that perhaps be the problem that my version of PyQt in the folder >> isn't update with Maya 2013. And if so, is a cleaner way point to the Maya >> 2013's PyQt folder? > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
