Could build from source, but the publicly available python 2.6 distribution has vs2008 projects, not vs2010. There are lots of projects to convert, and many structural changes in the way the projects work, so it's no small job.
On Tue, Oct 16, 2012 at 11:46 AM, Justin Israel <[email protected]>wrote: > Can you just build them from source instead of installing binaries? > Does the command-line pip/easy_install compile extensions just the same as > it does on Linux/OSX ? > > On Oct 16, 2012, at 11:38 AM, Judah Baron wrote: > > Due to the fact that Maya2013 was compiled using vs2010, while standard > python 2.6 was compiled with vs2008, there are a lot of python > modules/plugins that don't function in Maya2013. If anyone has any > information or links that would help others in this area it's probably > worth posing in this thread. > > For instance, lxml does not currently work in Maya2013 on windows. > > > > On Sun, Oct 14, 2012 at 12:40 PM, Paxton <[email protected]> wrote: > >> Found it! >> http://codecg.com/2012/04/15/pyqt4-for-maya2013-on-windows-7-x64/ >> >> >> On Sunday, 14 October 2012 12:30:51 UTC-7, Paxton wrote: >>> >>> Anybody know where i can find a pre-compiled pyqt for Windows Maya 2013? >>> >>> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
