Hey!
Thanks Luke, I also was looking for something like this, I can't believe
I've missed in docs :-]

Thanks

2012/11/16 Paul Molodowitch <[email protected]>

> Hmm... didn't know about kBeforeReferenceCheck.  This looks like it could
> be exactly what I was looking for... thanks!
>
> - Paul
>
>
> On Wed, Nov 14, 2012 at 1:54 AM, lukeha <[email protected]> wrote:
>
>> A bit late to reply maybe, but i've started using a kBeforeReferenceCheck
>> for stuff like this (changing what path a scene references based on certain
>> rules).
>> There's an example in the docs where the path is replaced before the
>> reference is loaded:
>>
>> http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-7F9305BF-5515-49DC-900B-61268611F8B1.htm,topicNumber=d30e125518
>> Luke
>>
>> On Friday, October 26, 2012 11:32:36 PM UTC+1, matt wrote:
>>
>>> nope, scratch that, it still triggers an errror with the
>>> selectivepreload option enabled if it can't find the scene. what a silly
>>> design.
>>>
>>> sorry.
>>>
>>>
>>>
>>> On Sat, Oct 27, 2012 at 8:27 AM, Matt Estela <[email protected]> wrote:
>>>
>>>> Re the mb issue, we have a command line mb2ma utility at work for this
>>>> sort  of thing. The RnD folk implied it was a trivial tool to implement,
>>>> but I have no idea if that was done using the API, or derived from the
>>>> MayaMan code at Animal Logic. I can ask.
>>>>
>>>> Re the core issue, I know I've used an option on the file->load dialog
>>>> to enable a selective reference load GUI. Not in front of maya right now,
>>>> but I'm sure I've used this to fix the problem you describe. Ie, load the
>>>> scene, tell it to load NO references, then try and fix the refrrence within
>>>> maya, or at the very least save a .ma that can be hacked.
>>>>
>>>> Unfortunately it sounds suspiciously like the loadreferencedepth call
>>>> you mentioned, which implies it might not be able to be controlled via
>>>> code. Will take a look when I can.
>>>>
>>>>
>>>> On Saturday, October 27, 2012, Paul Molodowitch wrote:
>>>>
>>>>> I've had success find/replacing reference names in the ascii text
>>>>>> files, but haven't tried to fix this through Maya itself.
>>>>>>
>>>>>
>>>>> Unfortunate, in our particular case, the scenes are saved as an binary
>>>>> .mb.  I COULD still try to do string replacement searching in the binary
>>>>> file, but I highly this likely be a bad idea: who knows if/where it would
>>>>> have stored memory offsets, table sizes, boundary-padding, etc that would
>>>>> have to be adjusted..
>>>>>
>>>>> - Paul
>>>>>
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