Hi Christopher,

you can:
export the skin weights,
delete history
put the joints in the pose you want
create new skin
load the weights again

I found that the native maya export weights are not very precise,
you can use this one:
http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/export/c/dora-skinweight-import-export

its based on point order, it saves a list of ids and weights, so its 100%
precise if you donst change your mesh point order..

cheers

luiz



On Mon, Feb 11, 2013 at 8:47 PM, Christopher Evans <[email protected]>wrote:

> Hi guys,
>
> Anyone have any tips/tricks when dealing with files from other people that
> have multiple or messy bind poses? If I know there's a frame that has all
> the joints in the pose I want, is there a good way to blow away all
> dagposes and make a new bindpose for all joints in a hierarchy?
>
> What are the ramifications of this?
>
> --
> CE
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