Here's a link to a posible solve.  Seems to work, with minimal changes to your 
code (see lines 20, 45, 47, 48)

http://pastebin.com/FXgR3rX7

cheers
C



On Thursday, April 25, 2013 4:14:23 PM UTC-4, charles le guen wrote:
> Hi Berg
> 
> Looks like you simply have 2 conflicting influences on your eye_orient_target 
> locator's rotation channels (the incoming values from your GUI translations, 
> as well as the parentConstraint intended to have the locator follow the 
> translations & rotations of the chestJnt)
> 
> The easy solve would be:
> 
> 1) After you create your locator (line 39), you should group the locator
> 2) Then in line 20, parentConstrain the locator's group node rather than the 
> locator.
> 
> This should allow you to have the GUI drive the rotations of the locator, 
> while the chestJnt drives the rotation & translation of the locator's group.  
> 
> That should resolve the conflict and solve the popping.
> 
> Hope that helps
> 
> Cheers
> C
> 
> 
> 
> 
> On Thursday, April 25, 2013 1:24:10 PM UTC-4, Berg Jones wrote:
> > Hi. I've setup an eyerig using orient constraints and the Jason Osipa 
> > blendshape method after reading that he suggested orient constraints over a 
> > floating aim constraint in his book. I've had success with it in a 
> > stationary pose and I prefer this method to joint eyelids because of the 
> > control it gives. 
> > 
> > However, when I parent the eye geo and the orient locator to the neck joint 
> > and rotate the joints, the eye will pop back to the GUI diamond locators 
> > position because that isnt connected to any rotation of the joints. If I do 
> > a connectAttr then I lose the ability to change the diamond GUIs position.
> > 
> > I have included code that sets up a sample scene. If you select the diamond 
> > loc and move it, the pop will happen. Additionally, moving the joints will 
> > change the values on the diamond loc which triggers the upper and lower lid 
> > rotations (because the eye is rotating due to being parent constrained to 
> > the joint) - I want to have those stay static and only respond to 
> > translations on the gui.
> > 
> > I hope this isnt too specific a question. Thank you for your time :)
> > 
> > http://pastebin.com/ByhM2Fgf

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