We use blind data. I talked about it's use in python here: http://www.chrisevans3d.com/pub_blog/?p=807
But it's really slow. That said, we now base our new skinning tools on this (but they're written in C++ by our awesome tools dude). I frequently merge, slice, and reduce meshes, retaining all my skinning information through a 'bake/unbake' button. On Fri, May 3, 2013 at 11:51 PM, Day Dreamer <[email protected]>wrote: > Hi, face ids are always unique, even after editing the mesh, although it > won't be the same after editing. > > > On Friday, May 3, 2013, Joss Gray <[email protected]> wrote: > > I'm adding metadata to faces in a mesh, a sort of unique ID, using > addMetadata(). > > > > However when I change the mesh in some ways, like extracting faces, the > metadata is lost. > > > > Is there anyway to preserve metadata after these sorts of changes? > > > > Joss > > > > -- > > You received this message because you are subscribed to the Google > Groups "Python Programming for Autodesk Maya" group. > > To unsubscribe from this group and stop receiving emails from it, send > an email to [email protected]. > > To post to this group, send email to [email protected] > . > > For more options, visit https://groups.google.com/groups/opt_out. > > > > > > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- CE -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
