Hi everyone, I've been writing a node and I want it to compute/dirty it's output whenever there is any change to the parent matrix (it's a locator). I've gotten this to work but it seems like it will evaluate/run through compute (as expected) when I move the transform around in the viewport with the channel box is open. When I open the attribute editor it seems to behave differently (never running through compute())
Is there something I'm missing here? http://pastebin.com/SDvVkLF4 -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
