Hi everyone. Currently we use reference replace for different stages on our pipeline. Along the way our materials would often get disconnected.
Layout reference proxy model Animator replace it with rigged models Lightings replace it with look-dev'ed models and etc. http://forums.cgsociety.org/showthread.php?f=7&t=1122351 >From what I gathered so far the problem is that the extra geo deform node would often cause material disconnection. How do you deal with this problem? I think I want to try what was suggested in the thread but would love to hear alternative idea or suggestion. We have never tried geometry cache workflow before, sounds exciting enough. Any advice appreciated, thanks! Panupat~ -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
