do you need mesh cubes attached? that might get kind of slow. maybe you can use particles instead.
yury from android phone On Dec 8, 2013 6:18 PM, <[email protected]> wrote: > hey, i have a locator based point cloud in Maya and i'm trying to figure > out a python script which would assign tiny cubes to each locator to make > it renderable, any ideas? ...I know Maya fairly well, but i am struggling > with getting my head around the python language! > > The cloud has around 10,000 locators > > thanks in advance :) > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/88c6f360-e905-4572-8963-3c8e15b9049c%40googlegroups.com > . > For more options, visit https://groups.google.com/groups/opt_out. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CACqGSchhCZS7dWmtnpi6huzCagsbcU100En7r4NiOkD_MG4v1g%40mail.gmail.com. For more options, visit https://groups.google.com/groups/opt_out.
