>
>
> My workaround would be to do add the metadata as a second process, after 
> the render is done, but I hope to avoid that if possible... 
>

There is a way to do as you describe, but why would you want to avoid a 
second process?

  I know most people frown upon running it as a second process but in most 
cases where I've come across it's usually what the second process is being 
used for rather than any despite towards the notion of a second process in 
it self.

  Some bad ones:
--[ The second process involves starting up secondary application or 
software.
--[ The second process breaks a lot.
--[ The second process alters images so reviews are inaccurate.
--[ Some genius figured to write an embedded header altering plugin which 
locks the files down to only being loadable in a modified instance of Maya.

   The easiest one I know of is to just simply use the generic exr python 
libraries and write additional header attributes as a post-mel python 
Frankenscript within the render globals, ugly as heck but works a charm, 
that way it's technically still an internal Maya "process" completing a 
rendered image but I'm sure a lot of folks can suggest a more direct and 
API friendly way of achieving this.

  In the meantime I hope this helps.

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