Hey guys! 
 Maybe one of you knows this. When you are dragging a shader from maya's 
Hypershade, how can u querry that context or how is that information stored 
and then pasted when you finish the drag?
 I need this because I have some textFields that have a drop command on 
them, but the drop command will only then allow me to drop my own specific 
strings in there and will block out anything else. You could do an if 
command based on a selection, so if i select the shader then i'd edit that 
textfield based on the selection, but the thing is woulnd't like to select 
the shader as that clears the current selection.

 Thanks a lot.
 Another way around this would be to querry the textField under pointer, 
but i dont think that's possible, or?!


-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/6a1c4fde-ef33-4626-a95a-39060b3de922%40googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.

Reply via email to