hey Guys,

i m trying  to get the color node incoming connection so that i can store 
it for later use, 
ever thing works well before for loop but when i run for loop to chk the 
type then it give me error :

# Traceback (most recent call last):
#   File "<string>", line 12, in <module>
#   File "<string>", line 17, in <module>
# TypeError: 'NoneType' object is not iterable

and i have no idea how to fix it, please help. 

thanks a lot.
have a good weekend. :)



import maya.cmds as cmds

# getting the shape node from transform node
selectedObj = cmds.ls(sl = True )[0]
selectType = cmds.listRelatives( selectedObj, shapes = True )
#getting the name of shader connected to it
listConnect = cmds.listConnections(selectType, type="shadingEngine")[0]
shadername = (listConnect + ".surfaceShader")
shader = cmds.listConnections(shadername)[0]

colorAttribute = (shader+".color")
colorValues = cmds.getAttr(colorAttribute)
print colorValues

inputConnectionCheck = cmds.listConnections(colorAttribute,destination = 
True)
print inputConnectionCheck

for incoming in inputConnectionCheck:
    if cmds.objectType( incoming, isType='file'):
        filePath = cmds.getAttr(incoming+".fileTextureName")
        print filePath
    else:
        colorValues = cmds.getAttr(colorAttribute)
        RGBvalues = colorValues[0]
        redValue = RGBvalues[0]
        greenValue = RGBvalues[1]
        blueValue = RGBvalues[2]
        print (redValue, greenValue, blueValue)

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