(just butting into an interesting conversation)
Justin Wrote: “Although if there is some concrete evidence that it is a known issue,then you would be correct” Ah!, but keep in mind that most known issues have known workarounds, a frequent crash can easily be unknown and never fully examined, often analysed from the wrong end even causing even more complications. As in just because it’s not apparent in standard behaviour it does not make either party right or wrong. Just because there is no evidence to examine definitely does not equal the person observing it being wrong in any way. If it helps, you can try to produce a crash using QTimer inside a QThread, that one is on my dirty list of “how on earth does that crash so often” without myself ever having been able to attribute the cause to either a threading issue or anything known that went wrong for the person who wrote it. In my experience most of these cases turn out to be an OS problem rather than anything related to the scripting part of the process so I have to agree with both you guys on this one; It does crash a lot but indeed far from it being a known issue so it presumably doesn’t belong as the blanket statement it reads as. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/52ded548.270ac20a.122d.fffff19c%40mx.google.com. For more options, visit https://groups.google.com/groups/opt_out.
