Hi,

I want to create a custom dependency node ( maybe I need to that with 
another type of node ), but I don't know if what I want to do is possible, 
that's why I'm here, I'm sure one of you guys will be able to help me.

The basic idea is this one, I would like to have a node with a numeric 
input Attribute ( integer ) and depending on the value of that attribute 
the node would create the same amount of a specific object, e.g the user 
specify 5 then 5 cubes will get created in the scene and if he changes the 
number of cube would get updated.

If it's possible could you explain to me how exactly that work as for a 
dependency node we compute something depending on the output , but I don't 
see what would be the output here as I don't want to connect the node to 
anything for now.

Cheers

Anthony


-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to python_inside_maya+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/f98aeeb4-20a8-41ab-9109-8554ebc2459e%40googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.

Reply via email to