Thanks Marcua
  Will spend some time for that!

On Monday, March 3, 2014 1:11:11 AM UTC+5:30, Marcus Ottosson wrote:
>
> I'm doing the same.
>
> Keep in mind that the the current version of Qt, 5.2, is light-years ahead 
> in development for QML. QML is a fairly new tech on the block and hasn't 
> had all of its kinks worked out yet - for example they just 
> recently<http://qt-project.org/qt5/qt52>ripped out their Javascript engine 
> for another one, custom built for QML. 
>
> If you're looking to expose Maya to QML I would suggest you go the route 
> of developing it externally, using 5.2 or upwards and communicate with Maya 
> and back via interprocess means.
>
> Libraries like RPyC for instance essentially mirrors the external python 
> environment onto your local environment, so the development tactics (simple 
> things like calling functions directly, signals and slots, passing 
> functions as arguments et. al.) translate without hiccups. Pure socket 
> programming (CommandPort et. al.) however would have you serialise each 
> request (to strings, for example) which would incur a slightly different 
> development style.
>
>
> On 2 March 2014 18:53, LIJU kunnummal <[email protected] <javascript:>>wrote:
>
>> I have been looking for a way to ingerate QML inside Maya, is there had 
>> any kind of experience doing the same...!
>>
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>
>
>
> -- 
> *Marcus Ottosson*
> [email protected] <javascript:>
>  

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