Take care when freezing transformations, the translate values you had in
the channel box are moved to the pivots of your object, making it seem as
though its off the center of the world.

To be really sure where you're moving your objects to and from using
worldspace values, make sure you clear out these attributes:

- pCube1.rotatePivot
- pCube1.scalePivot


On 3 March 2014 17:18, Eduardo Grana <[email protected]> wrote:

> Hello Aren,
>
> Maybe you want to try using the flags -a for aboslute and -ws for
> worldspace in your move command,
> for example:
>
> import maya.cmds as mc
> sphere = 'pSphere1'
> mc.move(0,10,0, sphere, a=1, ws=1)
> # this should move your sphere to 0,10,0 in worldspace
>
> Cheers!
> Eduardo
>
>
> On Mon, Mar 3, 2014 at 1:39 PM, Aren Voorhees <[email protected]> wrote:
>
>> Hi there,
>>
>> I am looking for a way to move an object to a specific location in world
>> space.  I tried this with xform() and move(), but so far I can only figure
>> out how to move objects a certain number of units from where it currently
>> is.  Instead, I want to move the object TO a specific place, regardless of
>> where it is currently.
>>
>> For example, say I have an object somewhere in the world with it's
>> transformations frozen and I want to to move it to, say exactly [10,0,0].
>>  If anyone could give me a nudge in the right direction, I'd really
>> appreciate it!
>>
>> Thanks,
>> Aren
>>
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>
>
>
> --
> Eduardo GraƱa
> www.eduardograna.com.ar
>
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-- 
*Marcus Ottosson*
[email protected]

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