+1 to Fredrik's suggestion of loading it in a headless Maya standalone to
export what you want. That way your process doesn't have to rely on parsing
the scene file format and making assumptions.
 On Apr 3, 2014 4:15 AM, "Tuan Nguyen" <[email protected]> wrote:

> To Fredrik
> Yeah, i'm working on mayapy too, much easier, and safe than re-creating
> node. However, it tooks 2-3 seconds to load maya.standalone, and 1-2 more
> seconds to load a maya file, I will try to fix it.
>
> Looking into Maya API too, but no luck.
>
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