Hi, I've been meaning to learn how to efficiently serve a python module to all workstations/render blades without actually installing it locally...
So far I've just copied already compiled modules from the site-packages folder from a local installation and then I keep these in folders such as python26_win7_site-packages, python26_linux_site-packages on the server. Not the cleanest and nicest way of dealing with this, I guess. But what's nice is my scripts just need to do something like this: sys.path.append('/server/share/modules/') import modulex So it's easy to make new modules accessible for machines quickly. My question is; how would you guys deal with this when building from source? Eggs in separate OS folders? Is it at all possible to build eggs for Win/Linux/OSX from one and the same operating system? I'm usually on Windows (7). Should I rather be using a Linux environment for this type of work? Is there an RTFM to this (and/or building eggs)? Please point me towards any literature or write-up worth reading as I'm new to making eggs (and building from source for that matter). To be less abstract, I'm looking to build stalker<https://pypi.python.org/pypi/stalker>from source and have it available (although stored on the server) for all machines (Win/Linux). Thanks in advance for any pointers. // Fredrik -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAD%3DwhWO%2BtdFE34yhwgbWc2n%2BuFqUb_XRD1oOO%3DyVEDcms%2BKGtg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.