yeah it's been a god's send whilst setting up facial systems, just
selecting the channels and throwing them up onto the HUD for debug.

cheers

Mark


On 9 July 2014 21:53, Kenneth Ibrahim <kenibra...@gmail.com> wrote:

> Nice looking tool and video intro. Having seen that I was able to get this
> working by switching from using the 'timeChanged' event to simply
> specifying the 'attachToRefresh' option :)
>
>
> On Tue, Jul 8, 2014 at 12:12 PM, Kenneth Ibrahim <kenibra...@gmail.com>
> wrote:
>
>> Thanks for the feedback. I've already defined that event ('timeChanged')
>> to no avail which is why I'm reaching out. Somehow I thought that would be
>> it.
>>
>> Is there perhaps a setting in Maya to have all attributes evaluated and
>> updated while scrubbing that would then update the HUD as a by-product?
>>
>> Thx! Ken
>>
>>
>> On Tue, Jul 8, 2014 at 12:04 PM, Mark Jackson <mark...@gmail.com> wrote:
>>
>>> You need to attatch it to the timechanged event in the Headsup display
>>> call:
>>>
>>>                     cmds.headsUpDisplay(metaHudItem,
>>>                                         section=section,
>>>                                         block=block,
>>>                                         blockSize=self.size,
>>>                                         label=attr,
>>>                                         labelFontSize=self.size,
>>>                                         allowOverlap=True,
>>>
>>> command=partial(getattr,self,attr),
>>>                                         event='timeChanged')
>>>
>>> I've done a nice neat wrap of all of this in the Red9 StudioPack, you
>>> can select the attrs you want to monitor in the ChannelBox,
>>> RMB>Red9HUD>addMonitored attr:
>>>
>>> https://vimeo.com/65006622
>>>
>>> Be worth a look, if not just to poke into the code
>>>
>>> cheers
>>>
>>> Mark
>>>
>>>
>>> On 8 July 2014 19:47, Kenneth Ibrahim <kenibra...@gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> I'm trying to get a heads up display to update based on an object
>>>> attribute's animated value while scrubbing in the Timeline. This doesn't
>>>> seem to work and only updates upon release of the mouse button. It seems
>>>> that values in the AE & ChannelBox also don't update until releasing the
>>>> mouse.
>>>>
>>>> Does anyone have any idea if this is possible? The PolyCount HUD does
>>>> seem to update while scrubbing for instance...
>>>>
>>>> Thx! Ken
>>>>
>>>> --
>>>> "God is a metaphor for a mystery that absolutely transcends all human
>>>> categories of thought. It's as simple as that!" - Joseph Campbell
>>>>
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>>>
>>>
>>>
>>> --
>>> -------------------------------------
>>> Mark Jackson
>>> Technical Animation Director
>>> http://markj3d.blogspot.com/
>>>
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>>
>>
>>
>> --
>> "God is a metaphor for a mystery that absolutely transcends all human
>> categories of thought. It's as simple as that!" - Joseph Campbell
>>
>
>
>
> --
> "God is a metaphor for a mystery that absolutely transcends all human
> categories of thought. It's as simple as that!" - Joseph Campbell
>
> --
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-- 
-------------------------------------
Mark Jackson
Technical Animation Director
http://markj3d.blogspot.com/

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