sorry, i sent the wrong link,
anyway, search "web browser" on that link and you get where i was...


On Mon, Nov 3, 2014 at 12:37 PM, Eduardo Grana <[email protected]>
wrote:

> Hello Marcus,
>
> I remember long ago, i maya there where an web interface, where you could
> pass commands from the
> web browser, cant remember well, but was something like mel:// and your
> command.
> I think it still there, but it is not enabled by default due to security
> issues,
> http://download.autodesk.com/global/docs/maya2013/en_us/index.html
> Have you given a try to that?
> What do you think about security in your proposal?
>
> Here I go again with an off topic, i ask for forgivness in advance.
> Is there any easy - open source -tool to do those "screen captures turned
> into gif" you usually post?
> they are awesome and worth a thousand words, and I love to use them when
> explaing stuff over an email.
> Thanks!
>
> Cheers,
> Eduardo
>
> On Mon, Nov 3, 2014 at 8:58 AM, Marcus Ottosson <[email protected]>
> wrote:
>
>> Thanks for your input Justin!
>>
>> On 3 November 2014 11:06, Justin Israel <[email protected]> wrote:
>>
>>> Hi
>>>
>>> Here are my 2cents...
>>>
>>> The commandPort is kind of like a specialized application running to
>>> specifically expose the command API (MEL or Python). I would say if your
>>> goal is to control Maya through its own API, then the commandPort is meant
>>> for that and is the easiest because it is automatically served for your by
>>> Maya. You can also open the commandPort on different port numbers, if you
>>> need to run more than one Maya. How you orchestrate them choosing their
>>> port at startup is a something you would have to figure out. But it is the
>>> same problem you would have with tcp or http since applications must bind
>>> to unique ports on a host.
>>> The downside of the commandPort is that it is clunky for anything
>>> specialized.
>>>
>>> Between ZeroMQ or http, or even plain raw sockets, they kind of fall
>>> into the same group and I think it would just be a matter of who you want
>>> to expose a service to. If we agree on my previous point about the
>>> commandPort being a ready-made access to the Maya commands api, then it
>>> means tcp/http would be lower level and that you would have to do more work
>>> to get to the same point as the commandPort. That being said, I think it is
>>> much better suited for writing specialized access for a custom application
>>> that intends to use its own protocol as opposed to control Maya through its
>>> API. ZeroMQ happens to have a lot of neat tools to express different
>>> communication patterns. In some use-cases it could be interchangeable for
>>> an http interface.
>>>
>>> So all in all, I would say that a tcp/ZeroMQ/http/RESTful interface into
>>> Maya may only be useful if it is solving a specific application's
>>> implementation. Otherwise it would just be replicating something that is
>>> already there in the commandPort. And if you really wanted to export the
>>> Maya commands interface over http, you could probably get away with much
>>> less work than exposing a full coverage RESTful interface, by just
>>> accepting http requests to a certain port, with a defined json format, that
>>> could be dynamically mapped to the commands API. You probably don't even
>>> need flask for it.
>>>
>>> - Justin
>>>
>>>
>>> On Mon, Nov 3, 2014 at 10:38 PM, Marcus Ottosson <[email protected]
>>> > wrote:
>>>
>>>> Hi all,
>>>>
>>>> Is there any interest in a RESTful interface to Maya?
>>>>
>>>> The idea would be to facilitate external access of Maya from things
>>>> like Web Applications or externally running GUIs.
>>>>
>>>> I mocked up a minimal example of how it could look here:
>>>>
>>>>    - https://github.com/abstractfactory/RestMEL
>>>>    -
>>>>    https://github.com/abstractfactory/RestMEL/tree/master/restmel/demo
>>>>
>>>> # List all nodesimport requestsprint 
>>>> requests.get("http://127.0.0.1:6000/node";).text
>>>>
>>>> The Demo includes an externally running QML application.
>>>>
>>>> Alternatives
>>>>
>>>> What would be the benefits of something like this over the native
>>>> commandPort or ZeroMQ and c/o?
>>>>
>>>>    - commandPort uses the same port for multiple instances of Maya,
>>>>    causing only the first instance to get exposed. Can this be remedied? 
>>>> What
>>>>    else is there about the commandPort that could be better?
>>>>    - ZeroMQ relies on a binary library and isn’t as supported as plain
>>>>    HTML. Meaning a web application could gain access to Maya via native
>>>>    commands, whereas talking to a ZMQ server requires third-party binaries.
>>>>
>>>> Thoughts?
>>>>
>>>> Best,
>>>> Marcus
>>>> ​
>>>> --
>>>> *Marcus Ottosson*
>>>> [email protected]
>>>>
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>>
>>
>>
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
>> --
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>
>
>
> --
> Eduardo Graña
> www.eduardograna.com.ar
>



-- 
Eduardo Graña
www.eduardograna.com.ar

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