Was looking up on this too, and found some more discussion about it here (albeit from 2008). http://forums.cgsociety.org/archive/index.php/t-630763.html
If I'm understanding your needs correctly, Mark, you're looking to uniquely, and immutably identify nodes in Maya? I'd like for this too, but it seems things haven't changed about this since that CGTalk thread, does anyone have any more info on this? Adding an attribute is one way, but it eliminates the possibility of building for a generic Maya scene, as opposed to one that has been built with the tool in mind so that nodes can have been given UIDs in the first place. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCm1OgEOag-6miFUinhScCqD8h%3D-B9PGgpgh75LWyC5zw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.