If you are calculating many closest points, you should use MMeshIntersector as it will be a lot faster.
On Thursday, December 4, 2014 11:04:42 AM UTC-8, illunara wrote: > > First of all, it works, thanks a lots, and for telling me about python api > 2 too :D > > Just a little confuse about MSpace, i used MSpace::kObject, but lately,it > got multiply with mesh's matrix, so they should be identical, right? > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/5c3bb376-8a45-4932-8a81-4f208f1af8bc%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
