If you are calculating many closest points, you should use MMeshIntersector 
as it will be a lot faster.

On Thursday, December 4, 2014 11:04:42 AM UTC-8, illunara wrote:
>
> First of all, it works, thanks a lots, and for telling me about python api 
> 2 too :D
>
> Just a little confuse about MSpace, i used MSpace::kObject, but lately,it 
> got multiply with mesh's matrix, so they should be identical, right?
>

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