Hello Max1, You can do this with the *polyEditUVcommand*,
but first you have to convert the vertex to uvs with *polyListComponentConversion*. Be aware that you can have many uvs for a vertex depending on the faces involved at that vertex. Cheers! Eduardo On Mon, Feb 16, 2015 at 8:48 AM, max1 <[email protected]> wrote: > hi...how query u and v value of one vertex? > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/9a5880e9-739d-449e-b223-35ca500a3af3%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/9a5880e9-739d-449e-b223-35ca500a3af3%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- Eduardo GraƱa www.eduardograna.com.ar -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CACt6Grk6zX0%3D8XzezdBFFEWNDSUv0YvX0_z7pHSPgckctq627g%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
