Hey Guys, Still working on these rigging tools over here. I'm wondering what the best way is to connect a poly component (just verts for now) to a locators world pos. Without using a cluster. I've tried a few things, making connections and what not, and while I can get something that kinda works. It's certainly not very stable. As in the vert goes back to it's original position while translating the locator, but then snaps back to the locator when you release the mouse. Different results if I connect the output of a specific vert index of 'Pnts' x, y & z to a plus minus node. overall, very strange behavior. any ideas?
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