Hey Guys,

Still working on these rigging tools over here.  I'm wondering what the best 
way is to connect a poly component (just verts for now) to a locators world 
pos. Without using a cluster.  I've tried a few things, making connections and 
what not, and while I can get something that kinda works.  It's certainly not 
very stable.  As in the vert goes back to it's original position while 
translating the locator, but then snaps back to the locator when you release 
the mouse.  Different results if I connect the output of a specific vert index 
of 'Pnts' x, y & z to a plus minus node.  overall, very strange behavior.  any 
ideas?

Thanks
Kev

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