Well, maya.cmds is really nothing more than packaged-up scripts that
perform some quite targeted actions; mainly those performed by the GUI
which is (I think) it's prime purpose for being. Like creating a few nodes,
hooking them up in the correct order and setting some initial values.

For more custom/low-level things, it's probably always a better idea to use
what the scripts in maya.cmds is built out of; which is the API.

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