Well, maya.cmds is really nothing more than packaged-up scripts that perform some quite targeted actions; mainly those performed by the GUI which is (I think) it's prime purpose for being. Like creating a few nodes, hooking them up in the correct order and setting some initial values.
For more custom/low-level things, it's probably always a better idea to use what the scripts in maya.cmds is built out of; which is the API. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCOvO7OZ%3DgbcUa1uJxfdGuxTfSiD0pLSRB9XYWYazP%2Byg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
