Hi,
i also experienced the same problem but it happened to me only when the
number of cache nodes exceeded 500 so if you could combine some geo during
modeling and reduce the count and then create the cache you could work a
way around.
Ajay
On Wednesday, 18 February 2015 08:43:04 UTC+5:30, Lokesh Kumar wrote:
>
>
>
> HI all,
>
> Need your help sorting out some weird problem in our pipeline.
> We are using Geometry Cache in our pipeline. Every thing goes well but
> problem occurring when caching the characters having multiple objects (for
> ex:- A bird having multiple duplicated wings. A character having multiple
> duplicated bolts and nuts). When ever i cache these kind of characters,
> mayaUI crashes and file doesn't save too.
>
> I have attached some files of model, rig and cache files.
>
> Attachment contains
> Balls_Anim.ma
> Balls_Cache_File.ma
> Balls_Model.ma
> Balls_Rig.ma
>
> our final file is Balls_Anim.ma which has Balls_Rig.ma referenced 4 times
> and animated. Cache has been exported from each reference.
>
> After exporting i have created Balls_Cache_File which has Balls_Model.ma
> file referenced 4 times. Now, I have to import cache to this
> Balls_Cache_File.
>
> When importing cache, file is being crashed and UI is getting crashed.
>
> Thanks in advance..
>
> Files available at
> https://www.dropbox.com/s/1qto3f9kdb..._Test.rar?dl=0
>
> Thanks in advance...
>
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