I am trying to get this particular namespace - ANIMAL1APE01 under "root" 
(see attached screenshot) but I am unable to.
I tried this maya command - cmds.namespaceInfo but I am getting a whole big 
chunk of list as the result.

The reason I had wanted to grab it from NamespaceEditor is so that it is 
grabbing the correct "information" as compared to selecting the item in the 
scene, in the event where you can easily change the naming without knowing.

Are there perhaps better way in doing so, the pythonic way if possible?

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