The weights will still exist.  You should use the MItGeometry iterator 
that's passed into deform.  It will only iterate of members in the deformer 
set.

On Thursday, March 12, 2015 at 10:06:22 AM UTC-7, Dilen Shah wrote:
>
> Hey guys,
>
> I am writing a node in maya API in which I am getting the weights of any 
> deformer on it and getting its weights. But when I remove few vertices from 
> the membership or deformer set and do the same, the weights of those 
> vertices are still existing instead of giving me 0.
>
> Anyone know a way in API or even other way to get weights properly and 
> only for the vertices that exist in membership or set.
>
> Thank you.
>
> D.
>

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