Hey Joe,
Well the thing is, may be some instances you have a joint with a
geometry as its shape and added to skinCluster as geometry influence,
the main way to know if its added as geometry infleunce is to check
the driver/base points attribute in skincluster and check which
outMesh is connected into it.
So thats why i am trying to find a way to get all situations in one go
which is proving a little difficult but could be possible. will keep
posting my progress here once i get some substantial results.
D.
On Tuesday, March 24, 2015 at 11:27:33 PM UTC+1, Joe Weidenbach wrote:
Hmm...I wasn't aware that you could have both mesh influences and
mesh Transform influences at the same time in one skinCluster. I
thought it was "Use Components" or not, but for the entire
cluster, not object by object. If I'm wrong on that, let me
know--I'd love to see how to set that up!
On Tue, Mar 24, 2015 at 9:23 AM, Dilen Shah <[email protected]
<javascript:>> wrote:
Hey joe,
thanks for the reply, but i have already tried that and it
works but the thing is lets say i add a mesh as influence but
not as a geometry influence, it will give me the that object
also as geometry influence.
I think i will work around this and get a better result and
will post something once i get something solid.
thanks
D.
On Tuesday, March 24, 2015 at 4:48:27 PM UTC+1, Joe Weidenbach
wrote:
As far as automatic, I don't know about that, but you can
always run this on the returned MDagPaths:
geoInfs = []
for i in range(nInfs):
inf = infs[i]
if inf.hasFn(om.MFn.kMesh) or
inf.hasFn(om.MFn.kNurbsSurface):
geoInfs.append(inf)
That *should* get the geometry objects, although I haven't
had the chance to test it.
On 3/24/2015 6:51 AM, Eduardo Grana wrote:
Hey Dilen,
I don't know if there is such thing, although it wouldnt
be to many lines to filter things out...
but maybe the wiser guys in the group can help you out :)
Cheers!
Eduardo
On Tue, Mar 24, 2015 at 9:55 AM, Dilen Shah
<[email protected]> wrote:
Hey Eduardo,
Thanks, well i already kinda did that, i was
wondering something in maya api that can give me
automatically joints and geometry separately as I
couldnt find anything from MFnSkinCluster.
D.
On Tuesday, March 24, 2015 at 12:22:02 PM UTC+1,
Eduardo Grana wrote:
Hello Dilen,
You can do soemthing like this afterwards...
for i in range(nInfs):
print infs[i] #maya.OpenMaya.MDagPath to use
it with other MFn s
print infs[i].fullPathName() #
|jnt_grp|skin_C_001__SKN to go with maya.cmds
Cheers,
Eduardo
On Tue, Mar 24, 2015 at 8:01 AM, Dilen Shah
<[email protected]> wrote:
hey guys,
I am trying a test in API to get the weights
of a skinCluster. So i get the influence
objects from the skinCluster but how can i
get geometry influences from that skincluster
and its weights so i can save it separately?
import maya.OpenMaya as OpenMaya
import maya.OpenMayaAnim as OpenMayaAnim
skinCls = "skinCluster"
selList = OpenMaya.MSelectionList()
selList.add(skinCls)
mObj = OpenMaya.MObject()
selList.getDependNode(0, mObj)
skinFn = OpenMayaAnim.MFnSkinCluster(mObj)
infs = OpenMaya.MDagPathArray()
nInfs = skinFn.influenceObjects(infs)
So from this how can i get the geometry
influences.
Thanks.
D.
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