Yes compiling it from source yourself is trickier if you haven't done much compiling. You have to first build ilmbase successfully. Then you have to build openexr and tell it where ilmbase is. THEN you can build python bindings for openexr which link against the c++ libs. When you download the precompiled c++ libs, that means you can jump to the part where you build python bindings against them. If you check the documentation it might show you how to point the python setup at the location of your openexr libs.
On Tue, 31 Mar 2015 12:10 AM Tuan Nguyen <cb.illun...@gmail.com> wrote: > Hi Michal > Yes, it does, we can use photoshop, nuke too, but that's not what i intent > to do > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAMCvD%2BE9uAJ102jHQY8aPXQA51WA_h3KW2yTjc%2BDjtVwfwnEyg%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAMCvD%2BE9uAJ102jHQY8aPXQA51WA_h3KW2yTjc%2BDjtVwfwnEyg%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA1%2B2Vj1yqMa8hQHYgLiBrcZoMLiYE%3DOohEJWCqbqRyByg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.